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View Full Version : SWTOR: Upcoming Patch + Scheduled Maintenance: January 31st, 2012



Odhran
01-27-2012, 06:42 PM
2058
We are working on getting a patch deployed to address various issues and we expect it to deploy in the early hours of the morning tomorrow (CST) and take no longer than four hours.

There will be notifications that the servers will be going down before the patch is put in place, so please keep an eye out for these. You can also check this forum post (http://www.swtor.com/community/showthread.php?p=2246696#post2246696) for the most updated information.

In addition to this, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 31st, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance

Date: Tuesday, January 31st, 2012
Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)
All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Jimmel
01-28-2012, 04:31 AM
Any info on what fixes the patch is doing?

Odhran
01-28-2012, 12:39 PM
This is all they have listed for patch notes:

◦Improved service to reduce the number of player disconnections to the character selection screen.

Kove
01-31-2012, 09:18 AM
1.1.1 Patch Notes — 1/31/2012



Classes and Combat


General

-Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
-Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
-Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

Jedi Knight


Guardian

-Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular


Sage

-Mental Alacrity: Now correctly costs no Force to activate.
-Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler


Scoundrel

-Flechette Round: Now provides 30% armor penetration while active.
-K.O.: This ability now knocks the target down for 1.5 seconds.
-Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent


Operative

-Acid Blade: Now provides 30% armor penetration while active.
-Jarring Strike: This ability now knocks the target down for 1.5 seconds.
-Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter


Mercenary

-Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech

-Oil Slick now correctly costs no heat to activate.


Flashpoints and Operations


Flashpoints


Directive 7

-Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
-Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor

-Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry

-Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
-The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper

-Lord Kherus now grants less experience.
-Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
-Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations


Eternity Vault

-Players no longer randomly die in this Operation after being in Gharj's lava.

Karagga's Palace

-Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
-Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
-Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
-The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level.
-Karagga no longer fires his Unstable Energy twice in a row.
-Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
-Walls that were missing in Karagga's Palace are now in place.

Bug Fixes


General

-Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed.


Items


Bug Fixes

-Comparative tooltips for researched items no longer have their stats reversed.


Missions and NPCs


Missions


Imperial

-Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal.
-Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.
-The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission.
-Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
-The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
-Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal.
-The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.

Republic

-Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

NPCs


Bug Fixes

-Kintan Behemoths no longer occasionally walk on top of trees when in combat.


PvP


Warzones


General

-Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.

Voidstar

-Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.

World PvP


Ilum

-Additional base turrets now protect the taxi location inside each faction's base.


Space Combat


General

-Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).


UI


General

-Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes

-The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.


Miscellaneous Bug Fixes


-Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.

Jadue
01-31-2012, 10:22 AM
Good stuff, but Im still waiting for them to fix the issue of not being able to abandon quests. Im stuck with 10 quests.

Gimlii
01-31-2012, 01:48 PM
OUTSTANDING!

-Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

-Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Jadue
01-31-2012, 02:16 PM
OUTSTANDING!

-Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

-Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Yeah I was happy to see this, I was really getting tired of being 3 shotted.


Sent from my iPhone using Tapatalk

joebane
02-01-2012, 09:58 AM
- Whenever I move my camera now, such as to look behind me, when I let go of the button I turn the way I was looking. I can't find any new setting to change to undo this.