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View Full Version : SWTOR - Buff inc for Juggernaut & Guardian AC's



joebane
01-11-2012, 01:02 PM
1959

Quote from Zoeller:
“First off, we currently have no indication that any class needs a huge buff. Class balance is defined by the interaction between classes and changes we make to one class will, inevitably, move the balance towards or from other classes. Our data and testing currently indicates that the Juggernaut and Guardian AC could use some buffing up in two areas where we see them underperforming against our expectations.Here are some of the things we’re planning to roll out in the short term specifically regarding Sith Warriors and Jedi Knights:

Mobility/Anti Kiting (PvP) – We agree with the sentiment voiced by the community that some Guardians and Juggernauts have to work harder than other classes to stay within effective combat range, putting them at a disadvantage. We intend to address this in an upcoming patch where, as a first step, Force Push will clear the cooldown of Force Leap, granting for more reliable in combat pursuit capabilities to the Advanced Class. Further changes will be made if necessary.
DPS spec survivability (PvP and PvE) – The DPS specs on Guardian and Juggernaut are performing to our expectations when it comes to the ability to create damage, especially of the burst variety. However their survivability is lagging behind our expectations, especially in the later game, and we are going to start addressing that particular issue in an upcoming patch.
Our attention to the class obviously won’t stop here. Balancing MMOs is a never ending endeavor and we’re in for the long haul. For example, we are certainly aware that the Marauder and Sentinel are very gameplay intensive classes with some of the most complex rotations in the game. While we are currently looking at quality of life and usability improvements to increase the class’ playability without compromising the unique aspects of the class, we don’t have anything specific to announce just yet. We do however anticipate that some of the combat responsiveness improvements (AKA ‘ability delay’ – more on that here (http://www.swtor.com/community/showthread.php?t=141027)) being worked on by our engineering team will specifically aid both Marauder and Sentinel.”

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Click here for the full thread! (http://www.swtor.com/community/showthread.php?p=1435443#edit1435443)

Scuba
01-11-2012, 01:04 PM
no love for marauders? Outrage.

Kove
01-11-2012, 01:05 PM
I get my ass kicked by jugs all the time, marauders on the other hand, need these buffs.