View Full Version : SWTOR: Patch 1.0.1

12-27-2011, 08:38 AM
<section class="b-article-content">http://www.fooguild.com/forums/attachment.php?attachmentid=1698&d=1323509163
Assuming the Public Test Center notes from 12/22/11 go live, here is today's update. I will edit for official notes as they become available.

Classes and Combat

Combat Bug Fixes

Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
Imperial Agent


The tooltip for Acid Blade now displays the correct information.
Companion Characters


Kira Carson

Fixed an issue that could cause Kira’s affection progression to become blocked.
Bug Fixes

Companion Character dialogue now plays at the correct volume.
Crew Skills

Bug Fixes

Corrected an issue that could cause some gathering nodes to appear as unharvestable.
Flashpoints and Operations


Mandalorian Raiders

Crowd control immunity has been removed from several members of the Enemy Boarding Party.
Colicoid War Game

An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.
The Red Reaper

Darth Ikoral now uses his abilities correctly.
Directive 7

Mentor now resets correctly if he defeats the player group.

Eternity Vault

Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
Turrets in Normal Mode no longer behave as turrets from Hard Mode.
Players are now able to properly obtain loot from chests.
The Ancient Pylons now spawn enemies at the correct intervals.
Karagga’s Palace

Players no longer need to reset this Operation if they do not defeat Bonethrasher.
Corrected an issue that caused some players to become stuck at the throne room door.
Bug Fixes

All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.
Missions and NPCs



A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.
Bug Fixes

Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

Bug Fixes

Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.



Rewards for winning Warzones have been increased.
Warzone completion rewards have been decreased.
Bug Fixes


Corrected an issue that could prevent some players from entering the Voidstar.

Bug Fixes

Fixed a bug that could prevent players from accepting pending mission rewards.
Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
Corrected an issue that could cause some auction expirations to behave incorrectly.
The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
Master Looter now works correctly for items being looted from chests.
The server select screen no longer displays over the character select after being disconnected for being away.
Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.
Miscellaneous Bug Fixes

Special characters no longer display incorrectly in the French credits.
Remaining baby names have been added to the credits.
Corrected a link that displayed in French and German versions when the servers are unavailable.

12-27-2011, 10:17 AM
I expected more, honestly.

Sad to see a reduction in warzone completion rewards.

12-27-2011, 10:20 AM
I expected more, honestly.

Sad to see a reduction in warzone completion rewards.


12-27-2011, 01:12 PM
I'm disappointed they didn't fix the IU thing with the guild list appearing in full only some of the time.

12-27-2011, 04:10 PM
Likewise Gummy.

12-28-2011, 10:47 AM
yay for reductions.......... sarcasm noted